The difference in support comes from AMD and Nvidia. Nvidia and AMD provide OpenGL and Vulkan on Windows, but not on the Mac.Īpple doesn't do anything different than Microsoft does. Microsoft provides DirectX, but not OpenGL or Vulkan.Īpple provides Metal, but not OpenGL or Vulkan. However, neither of them provide an up to date OpenGL implementation any longer. P.S.: I can't remember if Metal predates Vulkan, but it doesn't matter, AMD created Mantle but dropped support for it once Vulkan was finalized and published.Īt one time, both Microsoft and Apple shipped their own OpenGL implementations. But no, they needed to create their own API, just for the tiniest market share of gamers. Vulkan is designed to be cross-platform had they chosen to adopt it, we could write just two rendering backends: DirectX and Vulkan. Then again, would we have had Halo?Īs a game developer, I HATE Apple's approach to OpenGL/Vulkan. and that's about it - not counting Doom modsĪh well, there was time when this company named Bungie, had some pretty exclusive titles that were great (Pathways to .) but then Apple blew it when Microsoft snapped them up. *F1, Return to Castle Wolfenstein, Syberia series, Portal 1&2.
#GUS II EXTERNAL GPU ENCLOSURE FULL#
If the game was optimized for full trackpad's capabilities, the experience would have been even better. However, what I discover just recently playing Portal is how insanely EASY it was to control my movements using trackpad and the keyboard.
#GUS II EXTERNAL GPU ENCLOSURE PC#
Funnilly enough, a steering wheel/pedal set that I was helping to set up on a friend's PC worked perfectly, without any driver, on my PowerMac G5, something that can't be said about the said PC.Īnway, the Apple's approach is good because that focus can deliver 'focused' machines that don't try to be everything for everyone.
That being said, I purchased a few games* to relax with - fully aware of limitations of hardware power and controllers. Market focus is just different, gamers, not even the occassional ones, have never been a target demographic of Mac hardware. I never thought of Macs as being gaming machines - and I'm a Mac user since 2000.